- The Sims 3 Original Resource.cfg File
- Sims 3 Resource.cfg File Download
- Sims 3 No Resource.cfg File
- Sims 3 Latest Resource.cfg File
- Sims 3 Resource.cfg File
Make a new folder in Documents The Sims 3 folder. Name it “Mods” In that folder make 2 more folders – name them Packages and Overrides respectively. Copy the “Resource.cfg” file printed below and paste in a new Notepad document. Save this document to the new Mods folder as a text document, with the following name “Resource.cfg”. So for example, the normal name for that file is Resource.cfg - 'Resource' is the file name, and '.cfg' is the file extension. The extension determines what type of file Windows thinks it is. So,.cfg is a configuration file. An 'internet file' can be several things, but the odds are you've accidentally changed it to.html or.htm.
Tutorial: How to Create and Use an Overrides Folder
This tutorial will explain the purpose of the Overrides folder, and teach the user how to create one. I remember feeling very confused about the Overrides folder when I first started playing, so now I’ve decided to try to help anyone else who might be confused about it.
What is an Overrides folder?
An Overrides folder is another folder that you can place in DocumentsElectronic ArtsThe Sims 3Mods. This folder is given higher priority over other folders in your Mods folder, which allows you to further customize and organize how your mods are loaded into the game.
In order to be able to use this folder as intended, you will need to make sure that your Resource.cfg is set up properly to read the Overrides folder. This is very easy, especially since you can get the Resource.cfg from ModTheSims. That means you won’t have to mess around with your Resource.cfg yourself.
Creating an Overrides folder: The Quick and Easy Way.
1. Download the Mods framework from ModTheSims: Direct Download Link for Framework.zip
2. Double-click the Framework.zip file to open it.
3. Open the Mods folder inside Framework.zip
4. Select the Resource.cfg and hit Ctrl+C (or right-click and choose Copy).
5. Go to your own Mods folder, where you install your mods: DocumentsElectronic ArtsThe Sims 3Mods
6. Delete the Resource.cfg file.
7. Use Ctrl+V or right-click > Paste to put the new Resource.cfg in your mods folder.
8. Create a new folder in your Mods folder, and name it Overrides.
Ta da! You’re done. You now have a working Overrides folder.
What Makes the Overrides Folder Work
The Resource.cfg from MTS includes these lines:
Notice the Priority for the Overrides folder is 1000. Here are the lines for the Packages folder:
The Packages folder has only Priority 500, so that means, anything in the Overrides folder will have higher priority over the Packages folder. This gives you some flexibility in what you do with your custom content.
Now that you know what makes the MTS Resource.cfg read the Overrides folder properly, you can edit your own Resource.cfg yourself. In fact, you could even re-name your Overrides folder to something else, if you so chose. All you would have to do is change all the “Overrides” bits in the Resource.cfg to the name you’d rather use.
Examples of When to use the Overrides Folder
If you wanted to download lilttlecat’s 70 Store Hairs Pookleted, I’d recommend putting those in the Overrides folder. This will ensure that the game uses the retextures for the hair, and not the EA textures.
If you install some store content as package files, but want to use a mod for the store content, you can put the mod in the Overrides folder.
NRaas Portrait Panel and Awesomemod will conflict with each other. To use them both at the same time, you can put the NRaas Portrait Panel mod in the Overrides folder.
Of course, another way to use the Overrides folder is to put my Custom Food OBJK overrides in the Overrides folder, and install the Custom Food itself into the ModsPackages folder (or via sims3packs). Using this method, you are free to remove my script mod and overrides whenever you want but still keep the custom food.
These are just a few examples of what would be good to put in your Overrides folder.
A Note about Delphy’s Dashboard and the Overrides Folder
Delphy’s Dashboard does not read your Resource.cfg file, and therefore, it does not know that your Overrides folder has a higher priority over your Packages folder. This means that, in some cases, Delphy’s Dashboard will report a conflict when you have certain content in the Overrides folder and your packages folder. This is the case, for example, when you use my OBJK overrides for custom food and install the custom food via packages. Delphy’s Dashboard will report a conflict, but it is a not really an issue, because of the Overrides folder.
Questions? Comments? Criticisms and Suggestions? Don’t hesitate to share to your thoughts.
Before making changes to your game and files, create a new save name if you have a current game, and SAVE AS. In the event something goes wrong, you can revert to your earlier save(s). Backup your game.
Your game must be closed before proceeding with the following steps.
The Sims 3 Original Resource.cfg File
1. Go to C:Users<Username>DocumentsElectronic ArtsThe Sims 3
Note: In Windows 7 Documents is under Libraries, Windows Vista is under Documents and Windows XP is under My Documents.
1a – Create a folder and name it Mods (the text case it must be exact).
1b – Click to open the Mods folder so you are inside it.
1c – Create a sub-folder within the Mods folder and name it Packages (the text case must be exact).
1d – Create another sub-folder within the Mods folder and name it Overrides (the text case must be exact).
Note: The Overrides folder is only to be used when a developer asks you to place his/her mod in there. Without this instruction, all mods in .package format go in the Packages folder.
Example of Windows 7 Home Premium Mods Folder Setup:
2. Saving the new Resource.cfg file
Note: This file is needed to add references within the game, where it can find mods on your system. Without this file the game will ignore any additional mods you have installed.
2a – Hit your back button and go back to the Mods folder so you are on the same level.
Sims 3 Resource.cfg File Download
2b – Download the Resource zip file located at this link… http://nraas.wikispaces.com/file/detail/Resource.zip
2c – Unzip the file and add only the Resource.cfg to your DocumentsElectronic ArtsThe Sims 3Mods folder. Use the screenshot above for reference.
3. Download your desired mods and/or custom content, extract the (.package) files from the (.rar or .zip) files.
3a – Use whatever program (i.e. WinRAR, WinZip, 7Zip) you normally use to extract the (.package) file for mods/CC.
3b – After you have the (.package) file extracted, cut/copy (whichever you prefer) then paste only the (.package) file into the Packages sub-folder. You may also download content to your desktop, unzip, then manually move the .package file(s) to your Packages sub-folder.
Sims 3 No Resource.cfg File
4. Delete the four or five cache files.
4a – Delete the following cache files in “The Sims 3” folder under Documents before you restart your game.
* CASPartCache.package
* compositorCache.package
* scriptCache.package
* simCompositorCache.package
* socialCache.package (this file is generated if you have the Showtime EP installed).
Example of Windows 7 Setup, the Cache files mentioned above are in the window on the right, near the bottom:
Once you have all your mods/custom content (.package) files in the Packages sub-folder, restart your game. You should see a pop-up notification with a list of scripting mods you have installed.
Notes:
* Tuning Mods, Sliders and Skins won’t show in the pop-up notification, as they are mods that replace tunable game files, within the game engine (ITUN, _XML, JAZZ and some others).
* Custom Content (Clothing / Shoes / Hair / Furniture / Appliances / Cars / Other miscellaneous items) will not show in the pop-up notification either because they are treated as “Objects” by the game.
* Core Mods may be listed, although it will depend on which area of the Game’s Scripting Core Files, the developer has changed.
* The pop-up notification can only display a limited amount of scripting mods so it’s possible that some scripting mods will not be listed. That doesn’t necessarily mean that they won’t be loaded though. You can check within your live game whether every scripting mod is accounted for.
Sims 3 Latest Resource.cfg File
Example of how you can organize your Mods/CC folders, sub-folders can be added to further organize your content:
IMPORTANT:
Every time you add, delete, or remove a mod from your Packages and/or Overrides folder, you must delete your scriptCache.package file. If you do not do this, newly added content will not appear in your game, and lingering data can be present even though your removed a mod.
Sims 3 Resource.cfg File
Always ensure that the mods you want to download and install match your game patch level (examples: 1.67, 1.69).